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Do not describe it; show it, in any language.

Video Production

We explain your product or your service on video: the product is modelled in 3D so its interior, its mechanism and its assembly can be shown, while services are told through process animation. The narration is recorded in the language you want, in the voice you choose, and the same video is reproduced for every market you sell to.

Details

  • 3D product animation: exploded views, cutaways, assembly order
  • Service explainers: process animation, screen capture, kinetic typography
  • Narration in the language you want — TR, EN, RU, KK and others
  • Voice selection: tone, pace and age range; one consistent voice for the brand
  • Subtitle files — for the majority who watch social video with the sound off
  • Factory, workshop and showroom filming
  • A separate cut per placement: 16:9, 1:1 and 9:16 (Reels, Shorts)
  • Source files and 3D models become yours
Contact

Aydın Uzunboy

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Calls are handled over WhatsApp.

How the flow runs

These are example flows; the real one is built around your process. Press “Play” and watch where the message goes, step by step — or click any step.

From brief to delivery: script, 3D, voice-over and format cuts.

step 1 of 10

Message wording is illustrative; it gets written in your voice, for your product. Waiting times, conditions and channel order are decided together during setup.

Showing instead of describing

Describing a technical product in writing asks the reader to imagine it. On video the product is seen working: the lid opens, the parts separate, the mechanism turns. The gap is widest in dealer and export work — you produce the video once and use it in every market.

  • A short explainer that shortens the decision on the product page
  • Usage videos for dealers and installation teams
  • A cut that needs no sound for an exhibition screen
  • Ad creative: what appears in the first three seconds is a separate decision

Showing the inside of the product with 3D

Your product is modelled in three dimensions, and from then on the camera can go anywhere. Things impossible on a live shoot become routine: slicing the product in half to show the insulation, lifting the parts apart and assembling them in order, turning a material transparent to reveal the frame. If you already have a configurator project, the models come from there rather than being rebuilt.

  • Exploded views and assembly-order animation
  • Cutaways and transparency: showing the structure inside
  • Variant transitions: colour and size changes explained in one video
  • Reuse of the models from your web 3D project

Explaining services

Where there is nothing physical to show, the subject is the process. Consulting, logistics, software, a service network — all of them can be told with flow animation, screen capture and plain graphics. The work here is making the abstract concrete: rather than saying “we manage the process”, running the steps of that process on screen.

  • Process and workflow animation
  • Screen-capture edits for software and panel walkthroughs
  • Numbers and differences explained graphically
  • The customer journey shown step by step

Any language, any voice

The video is produced once and then reproduced language by language. The script is localised rather than translated word for word: units, currency and examples are adapted to the target country. For the voice, samples are played and you pick the tone and the pace. Synthetic voice or a human artist both work; budget and placement decide which.

  • Turkish, English, Russian, Kazakh and other languages on request
  • Choice from voice samples: tone, pace, age range
  • A terminology glossary so product names read the same in every language
  • A subtitle file and thumbnail per language

Cut for where it will be used

One video does not fit everywhere. The video on a product page can be long and narrated; a Reel has to earn attention in three seconds and make sense without sound; an exhibition screen loops and its type is read from a distance. The same footage and animation yield a separate cut for each placement — a vertical video is not a cropped landscape one.

  • Separate landscape (16:9), square (1:1) and vertical (9:16) edits
  • Burned-in subtitles for versions watched without sound
  • A looping, read-from-a-distance version for fairs and showrooms
  • Short cutdowns and alternative openings for advertising

Process, revisions and delivery

Production does not start before the script is approved, because a sentence changed in the text is free while a sentence already voiced and animated is not. The style frame shows the visual language up front. At delivery you receive not only the videos but the subtitle files and the 3D models.

  • Script and style-frame approval before production
  • A defined revision round; out-of-scope requests discussed up front
  • Publish-ready files, subtitles and thumbnails
  • Source files and 3D models handed over to you

Frequently asked

We have no 3D model of our product. Is one required?

Not required, but it earns its place. If there is no model we build one from technical drawings, photographs and measurements; if you have a web 3D project, those models are used directly and the cost drops. Video is also possible without 3D, using factory footage, screen capture and graphics.

Is the narration a real person or AI?

Either. Synthetic voice is fast and inexpensive across many languages and is good enough for most corporate explainers; for a brand film a human artist still makes a difference. If someone’s own voice is to be cloned, that person’s written consent is required — we do not clone voices without permission.

How many languages can one video be reproduced in?

There is no limit. Because the visuals are produced once, an extra language costs translation, narration and sync adjustment, which is markedly cheaper than making a new video. Sentence lengths differ by language, so the edit timing is adjusted for each one.

How many revisions do we get?

As many as you like at the script and style-frame stage; one defined round after production starts. That is sequencing rather than restriction: the earlier a change is raised, the cheaper it is. Anything out of scope is discussed as separate work at the beginning.

Who owns the videos and the source files?

You do. Publish-ready files, subtitles, 3D models and project files are all delivered. If you work with another team later, you will not have to start from nothing.

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